We here at Infogathering wanted to take this space to discuss the new Scourgewar cards as they become available...since it's not as much fun to discuss them one at a time we will be updating these articles a few times over the next couple of weeks before the prerelease. The cards are in the general order that we have learned about them from the main UDE site. Leave comments, hope to stir up some good discussion!
-Kilix the Unraveler: Now that we have seen 2 other nerubians I am not impressed with their depth simply because you have to play them OVER the Aldor or the Scryer. That being said we have probably not seen all of our spidery friends and/or any equipment/locations/quests they may be able to play. So far Kilix is the best of the pack being a 7/7 protector that Ancestral Recalls you when he comes into play. So here we have a general win condition costed ally that more than replaces himself. Does that make him a viable win condition for a control deck? Is he a decent late game option for a mid range deck? The answer to the second is that he (it?) probably will not actually be able to protect anything since almost every viable aggro deck is playing some sort of "destroy target ally" card main deck (Sudden Death, Death Shock, the ability to counterspell him, Taste of Divinity to an extent, etc). So while he fits my main condition for an ally, in that he more than replaces himself the turn he comes into play, he MAY cost a bit much to see much play. Again, we still need to see more Nerubians, but so far my vote is that you will always find a better option...
-Tuskarr Kite: This card may see play for classes that have problems drawing cards..that being said you have to have an ally that is just sitting around every turn doing nothing to use it..maybe this set will have some of those...maybe
-Spectral Kitten: Ok here we go..would it really have been overpowered as a 5/5 for 3 that is a univeral pet and is a crusade for your neutrals and a +1/0 or 0/+1 for your other guys? Will it finally make Valeera playable since she becomes a free 3/4? Probably...So where does he fit in? First of all he has an immediate effect on the board, especially on the Horde side..can he go into a Horde aggro deck? Is he better as a 3 drop than Jojabee in a Koozar style vomit aggro deck? Well, if you had 3 allies in play in that style, you are talking about a 4/4 for 3 that bolts your opponent when it comes into play, or trades up..sounds like a good deal...Now let's talk about cream dreams with the kitty: Sandbox Tiger on 2, Kitty on 3. You have a 4/4 for 2 attacking on turn 3...wow..thats a lot of damage..efficient, solid damage and not a hard combo to really pull off imho...so how does one pull off that combo? Well, first you HAVE TO HAVE SCRATCHED OFF LOOT SPECTRAL KITTENS..you all understand that right? What is the secondary market going to be for Scratched off Kitties? Will they be $50? Will they be more? Can that deck work if you are able to even get the Kitties? I am not sure, but we are standing on the precipice of something we have never seen: a secondary market for scratched off loots...good luck. Personally I still feel this card is insane and will see play.
-King Varian Wrynn: First of all for you lore nerds out there (and yes, I finally stopped playing the MMO a few months ago but I still like the Lore) his ability resembles Lo'gosh because the King was captured, got amnesia, and fought in the arenas as Lo'gosh..somehow he got his memory back and regained his Kingship from his son (and really bad card)...but anyway, who cares right? So he costs 9, which means he MUST win you the game, does he do that? Well his CIP ability seems pretty easy to pull off for at least -4/-4 (Ally, Hero, Quest, Location) which in todays day and age is essentially "come into play, wrath your opponents board, continue to wrath it every turn, and have a 9/9 protector in play that is targetable"..is that good enough for 9? Who knows...if you can protect him, sure...but he certainly gains you the card advantage immediately..I think he just may not be good enough since you will probably not be able to wait until turn 9 to wrath the board, but who knows, id love to be proven wrong..there are mid range/control decks that are vulnerable in the late game to the aggro decks vomitting out enough allies to swarm for the final few points, and Varian stops that, so there may be room for him in the metagame
-Living Bomb: so you play your win condition on turn 1, and 10 turns later it has to stay in play, and not be destroyed, spell suppressed, bounced, sneezed on, winked at, breathed on..yeah ok...hello $1 box welcome to your new friend...and this ability is so good in the mmo..
-Encrusted Zombie Finger: what a cool name! I never had this wand, so if it exists in the MMO, it sucks..fyi..so caster classes get a free striking weapon for 2 each turn...do they need it? Again, what you have to understand is an every changing metagame that may or may not feature rotation (our local store Another Universe will be piloting what I call "Heroic Format" (you know from Heroics in the MMO) which is "two block constructed" or "standard constructed")..you have to remember that this deals frost damage, which also may be signifcant later..overall I would say this card is "not bad, not great" but could make for an interesting aggro warlock/priest/mage deck (probably Warlock to combine with other cards we will see in a minute)
more after the break...leave your thoughts
